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Disney Hopes New Videogame Will Bolster Its Worst Performing Division

6 views - published on June 12th, 2013 in Disney News tagged , , , ,

Every 3 months, Walt Disney Co. regales Wall Street with a quarterly results. There hasn’t been many for CEO Bob Iger to worry about given any of his divisions, from wire TV to thesis parks, has achieved strongly, with even a film studio display signs of a turnaround this year. One laggard, however, has remained : Disney Interactive.

The group, that oversees games and online efforts, spent 16 uninterrupted buliding in a red until posting a initial distinction in February. But a $54 million detriment a successive entertain means Iger’s oath to investors that a multiplication would be essential for a era of a company’s mercantile 2013 year, that wraps adult in September, is unlikely.

To contend that Disney hasn’t truly vehement a videogame attention in years is an understatement.

“We have always had successful things, though we’ve never had adequate of them or a strike ratio hasn’t been good enough,” says John Pleasants, who serves as co-president of Disney Interactive alongside James Pitaro. “We haven’t been focused adequate and haven’t executed as good as we should have, given a event that’s singular to us. Our multiplication is acutely wakeful of that.”

But streamer into a videogame industry’s annual E3 discussion in Los Angeles this week, Disney Interactive looks like an wholly opposite animal — one that’s generating certain hum rather than rumors of a demise. While a spotlight will be put on a next-generation videogame consoles and tentpole games entrance to marketplace this fall, a Mouse House will be putting a promotional weight behind “Disney Infinity,” a diversion reliant on fondle figurines of renouned characters from Disney’s films and TV shows. The toys are used to trigger avatars that can be played opposite an array of minigames and practical worlds around consoles including Microsoft’s Xbox 360, Sony’s PlayStation 3 and Nintendo’s Wii U.

Disney had hoped to get “Infinity” out sooner, though retailers requested Disney change a Jun launch date closer to Aug in sequence to coincide with a start of a back-to-school selling season. That will pull a game’s financial transport to 2014.

Michael Pachter, an researcher of a media and videogame industries during Wedbush Securities, believes Disney is good suggested to precedence a iconic characters, though still could be satirical off some-more than it can gnaw deliberation a problem fundamental in mastering so many opposite businesses.

“Disney meditative they can do this themselves and do it improved is being flattering presumptuous,” he says. “I know Iger wants to govern on this, though that doesn’t meant he can.”

Disney has many roving on Infinity. It’s invested some-more in a diversion than it has in any other title, creation it a unsure bet. But if it succeeds, Disney will have a vital new authorization on a hands, and, inasmuch as it brings toys to life, it’s an instance of a form of plan Iger has prolonged requested from his conglomerate’s several groups — a skill a whole association can advantage from both creatively and financially for years to come.

“It’s a biggest product we’ve done by a cause of three,” says John Blackburn, CEO of Avalanche Software, that has been building “Infinity” given 2010, and has spent north of $100 million to furnish a game, according to mixed sources.

Anecdotes from several people in a games biz contend a bill is even higher: The fable goes that when Blackburn pitched “Infinity” to Disney, it came with a $65 million pricetag. After Iger sparked to a idea, he questioned because Avalanche didn’t ask for $200 million or more. Blackburn says there’s small law to that story and that it’s taken on a life of a possess over a years.

To play “Infinity,” gamers need to squeeze a $75 starter container that comes with 3 total and a “reader” pad. When a toys are placed on a reader, a diversion recognizes a total and inserts them into one of dual diversion modes on a TV shade — a story-based debate and a toy-box mode in that anything goes and a mashup of all things Disney can take place. Additional discs, that are also placed on a reader, establish several powers of a characters and supplement upgrades or new locations, props and settings. The game’s split-screen modes capacitate mixed people to play together during a same time.

“I would be astounded — shocked, indeed — if this doesn’t play good with gamers and during retail,” says Martin Rae, boss of a Academy of Interactive Arts Sciences. “Sometimes companies get too focused on one impression or one film and try to make a diversion authorization out of it. If (‘Infinity’s’) a good diversion experience, they’re going to be successful. They have such a good library and they need to be in a diversion space in a suggestive way.”

But “Infinity” is not a totally unfamiliar idea. The industry’s largest videogame publisher, Activision, has proven that there’s direct for such a product with a successful “Skylanders” (pictured above) franchise, that also uses toys to play a videogame. Two versions of “Skylanders” have generated some-more than $1 billion worldwide for Activision given 2011, and sole improved than 100 million figures.

With a clever direct for a “Skylanders” toys so far, relatives are positively informed with how “Infinity” will work, and that’s accurately what Disney is anticipating for. (“Skylanders” will clearly face some critical foe from “Infinity” given a likeness of a gameplay.)

Backed by a substantial selling flesh Disney will put into “Infinity’s” launch, a renouned characters a Mouse will deliver in a initial proviso of a game’s rollout will embody “Monsters University’s” Sulley and Mike, Cars’ Lightning McQueen, “Pirates of a Caribbean’s” Capt. Jack Sparrow, and dual of a many new additions to a Disney canon, a Lone Ranger and Tonto.

With a high approval cause of a possess characters, Disney is officious silly over “Infinity’s” financial prospects. “This is a vast game. There’s no question,” says Pleasants, who oversees a games apportionment of Disney Interactive, while Pitaro focuses on a online half.

The diversion not usually provides a home for any impression in a Disney portfolio, though also can confederate film locations and thesis park attractions around hexagon-shaped discs that will be sole alongside a figures. “Infinity” also will yield a approach to precedence vidgame tie-ins to films that don’t indispensably consequence a full diversion investment themselves.

The association has used “Alice in Wonderland” as an instance of a skill that notwithstanding being a billion-dollar strike during a box office, is still formidable to adjust as a game. Alice, a Mad Hatter and a Cheshire Cat could still seem in “Infinity,” however. “There might be no play settlement for a film like ‘Alice,’ though ‘Infinity’ still becomes a car where we can embody a characters,” Blackburn says.

Other elements like racetracks from “Cars,” a electric mayhem train from “The Muppet Movie,” a immorality recognizer car from “Tron,” a ability to change a demeanour of a sky to compare a cartoony demeanour of “Phineas and Ferb,” and ESPN-branded sports rigging and stadiums also will be accessible on discs.

One thing that’s transparent is usually how deftly designed “Infinity” is. Allowing for continual introduction of new characters, a diversion has no end.

With that in mind, cruise “Infinity” roughly was never made.

The suspicion for a diversion was introduced as a fondle box mode of a “Toy Story 3″ videogame in 2010, that was afterwards pitched to Pixar by Avalanche as a basement of a game’s sequel. “We suspicion of it as your bedroom floor, where we could play with all of (your toys) a approach we wanted,” Blackburn says.

At a time, Avalanche had to consider big. Pixar worked essentially with a now-defunct THQ on games formed on a toons, and Avalanche was looking for a right representation to remonstrate Pixar arch John Lasseter to endowment it some-more of that business. Avalanche had combined a “Toy Story 3″ game. Given that many film diversion adaptations mostly relied on retelling a story seen on a bigscreen, “it was a flattering nerve-wracking pitch,” says Blackburn. “We didn’t wish to do a customary film game, though something innovative.”

Pleasants and his group of gamemakers incited it into an even bigger prophesy and saw a diversion as a possess height for All Things Disney. “We thought, what if we could build a Disney mashup and a characters can come together to accommodate any other for a initial time,” Pleasants says. “That was a vast suspicion to work by a Walt Disney Co. Usually these worlds do not overlap.”

The initial representation — that was many smaller than what a final product is now, Blackburn admits — called for any fondle figure to have a opposite design, to improved refl ect a accumulation of toys kids play with. But entrance adult with a one altogether demeanour done a total “appear like they belonged together stylistically and demeanour good as a collection,” Blackburn says. “We spent a lot of time on what a pattern denunciation would be to move it down to a hint of a characters with as few lines as possible.”

The final stylized demeanour of a characters is formed on designs by Avalanche’s Jeff Bunker, “Infinity’s” art director, who worked closely with Pixar and Walt Disney Animation Studios, and met with producers of Disney’s live movement films to pointer off on a final figures.

To acquire their trust, Avalanche’s group worked closely with producers and screenwriters to make certain a game’s characters matched a originals’ flawlessness . The routine concerned trips to Albuquerque, N.M., to accommodate with Bruckheimer on a set of “The Lone Ranger,” for example.

“It was a small bit of a sales pursuit during first,” Blackburn says. “The tragedy we had primarily was with a artistic stakeholders. Guys like Bruckheimer or Marvel don’t know a diversion teams. They don’t know either you’re doing a right thing for their film or will strengthen their property. They’re all unequivocally protective, and righteously so.”

The recover of “Infinity” isn’t a usually thing Disney has to surveillance these days. In a days before E3, Disney Interactive announced “Fantasia: Music Evolved,” a song diversion combined by Harmonix, whose credits embody a blockbuster franchises “Guitar Hero,” “Rock Band” and “Dance Central.”

The game, out someday subsequent year, treats “Fantasia” a approach Walt Disney wanted , updating a 1940 film with new sequences, according to Harmonix’s artistic team. It also creates a knowledge interactive.

There are also skeleton for contingent releases of new games formed on Lucasfilm’s “Star Wars” authorization that Electronic Arts will conduct around a multiyear chartering deal.

However, those console-targeted efforts are indeed something of an outlier for Disney Interactive, that is some-more focused on mobile and amicable games than ever. Disney Interactive also skeleton new installments of a “Where’s My Water” franchise, a tablet-version of “Club Penguin” to grow a practical universe for kids, as good as mobile games designed for Asian audiences by a squeeze of Seoul – formed StudioEx, a creator of free-to-play titles. Moreover, after this fall, a demeanour of Disney.com itself will be refreshed.

But as E3, staid to benefaction a subsequent era of consoles being launched by Microsoft and Sony, exemplifies, a console marketplace is one that, even in decline, is too vast to ignore.

“Console games cost tens of millions of dollars to build,” Pleasants says. “They’re not inexpensive and come with utterly a bit of risk compared with them. When we demeanour during what a multiplication was doing 3 years ago, we were mostly focused on console products,” with roughly 75% of Disney’s resources clinging to expensive, high-profile games constructed by a series of gaming studios. That’s now forsaken considerably, with usually one studio, Avalanche, focused on consoles, and a rest of Disney Interactive’s bill clinging to mobile and other online platforms.

“I consider this could be a final pant for Disney on doing console games internally,’ says Pachter. “I consider ‘Infinity’ has to work for them or they’re going to be reticent to try a lot of new things going forward.”

Even but “Infinity,” Disney Interactive finds itself on a surer balance than it has in a past.

“We’re unapproachable to be a tip publisher, unquestionably, on mobile,” Pleasants says, with games like “Temple Run” and spinoffs formed on “Oz a Great and Powerful” and “Phineas and Ferb,” top-grossing apps on Facebook, continued expansion of “Club Penguin” by new apps, games formed on Marvel characters, and business picking adult in China, Japan and other Asian territories.

As for a destiny — and a intensity of “Disney Infinity” holding off with kids and their parents, who will eventually have to open their wallets, “I’m between carefully confident and bullish,” Pleasants says. “Gaming is a many engaging area in media right now. Platforms are changing, IP is changing, gameplay is changing. We should be doing unequivocally good in this category, and we will. The plea is we are still perplexing to grasp a success that we can.”

Kingdom Hearts’ Creator Speaks on Disney’s Recent Acquisitions

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There’ve been a handful of mornings over a past few years where Tetsuya Nomura, creator of a Kingdom Hearts array and executive of Final Fantasy XV, woke adult to some flattering engaging news. It turns out, these were a mornings where he awoke to hear word that Disney had purchased another in a litany of engaging companies. From Pixar and Marvel Entertainment, to Lucasfilm and 2014’s probable acquisition of Studio Ghibli, Disney has been fast elaborating into an party Goliath.

With news that Disney now owns a rights do these several companies and their particular properties, of march Nomura would get meddlesome and start devising a possibilities for those new characters and worlds inside of a Kingdom Hearts universe. In an E3 talk with IGN, he explained, “Whenever we hear of a news, we always say, ‘woah…they’ve finished it again.’”

“The initial thing we do when we find out this news is hit Disney and see if it’s something we can use [in Kingdom Hearts].”

We followed adult by seeking him if Disney had ever answered with a yes, to that he replied, “Disney’s companies are all unequivocally different. Sometimes a answer is ‘absolutely no,’ and infrequently a answer is, ‘…hmm, we don’t know…’”

Nomura was apparently a bit decorous about specific sum per specific Disney properties, generally deliberation that Kingdom Hearts III was just announced during Sony’s press conference a few days ago, followed by word that it’s entrance to Xbox One as well. But he was peaceful to elaborate a bit some-more on his attribute with a media giant, observant that, “Disney’s flattering honest. If a conditions is unequivocally difficult, they’ll say, it’s unequivocally difficult. If it’s impossible, they’ll contend it’s impossible.

Stay tuned to IGN for most some-more on a didactic talk with Tetsuya Nomura, including code new sum on Final Fantasy XV.

Marty Sliva is an Associate Editor during IGN. He’s still watchful for Kingdom Hearts to underline a turn from Song of a South. Follow him on Twitter @McBiggitty and on IGN.

Dwight Howard talks fishing, Disney films and giveaway group (a bit)

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Seemingly everybody has uttered an opinion about where and what Howard will do when he hits giveaway agency. Rarely has Howard himself left on record.

“It’s OK. People are going to talk, and everybody is going to have an opinion on any form of situation,” Howard pronounced in a phone speak with The Times. “I totally know that.”

However, before a Houston Rockets, Dallas Mavericks, Atlanta Hawks and other franchises make their pitches, Howard was distant some-more fervent to speak about throwing a mackinaw.

“It’s a lake trout. It’s a flattering large fish,” he said. “It’s flattering tough to locate since these fish are during a bottom of a lake — 200, 300 feet deep.”

The maestro core will be a giveaway representative in Jul and yet a Lakers would adore to keep him, a array of teams will do their best to captivate Howard divided from Los Angeles.

In a meantime, Howard hasn’t spent his time holed adult in a fort mapping out algorithms with a weight of a universe on his shoulders.

Instead, he is regulating his time to inspire kids and families to live active and healthy lifestyles, teaming adult with a Walt Disney Co. as partial of a health-focused competition, “Disney TRYathlon.”

“Disney asked me if would we would like to join a team, assisting kids to only try opposite things in their life,” he said. “I was unequivocally vehement when they asked me about it.”

Howard and White House cook Sam Kass will any horde a array of “TRYit” spots that will start airing in Aug on a Disney Channel and Disney XD. Howard will concentration on training exercises that families can do on their possess to stay in shape.

“I cruise it’s unequivocally important. A lot of a kids today, they wish to play video games and only lay around,” a maestro core said. “I didn’t have anything like this [when we was a kid], zero like what Disney has finished for these kids. I’m happy to be a partial of it.”

Howard took some vacation time after a Lakers were suspended from a initial turn of a playoffs by a San Antonio Spurs in April. That’s when he went on a extended fishing trip.

“The fishing vacation was great. we got a event to fish during Lake Tahoe, and we also went serve out from Tahoe into a tiny city … Pleasant Valley, and we went fly fishing,” he said.  “I had an extraordinary time.”

Howard had a severe year, pulling to redeem from final summer’s behind medicine while personification by a shoulder rip (labrum). By a time a Lakers got to a post-season, a patrol was decimated by injuries.

“I had a possibility to only get divided from everything, only concentration on myself, have a good time with my friends and do things I’ve never unequivocally finished before — fly fishing was a first, hiking was a first,” Howard said.

Howard pronounced that in further to clearing his head, he has taken time to let his physique heal.

“I’m removing a lot better. It’s a process,” he pronounced of his back. “My shoulder is a same thing. It takes time to heal. I’m in no rush to try to reanimate it — only let inlet and my physique take a course. we can’t do anything special though only trust my body.”

Any hints on his future, outward of a Disney project?

“Right now, my concentration is on a kids, assisting them turn improved athletes and improved people,” Howard said. “The concentration is not on myself. we have a lot of time to cruise about that.”

A destiny that he’s happy to cruise is a possibility to work with Disney on a film.

Disney’s ‘Lone Ranger’ to Ride Into Imax Theaters Overseas on Aug 2

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BANFF, ALBERTA – Imax is to super-size Johnny Depp as a iconic Tonto as it brings Disney/Jerry Bruckheimer Films’ The Lone Ranger to name general screens from Aug 2.

‘The Lone Ranger’ Behind a Scenes of a Spirit Platform‘The Lone Ranger’ to Close Italy’s Taormina Festival

Imax pronounced it will digitally re-master Gore Verbinski’s movement pic, that stars Armie Hammer as a masked favourite John Reid, for recover abroad primarily in a U.K. and Japan.

PHOTOS: Johnny Depp during 50: The Superstar’s Life and Career in Pictures

The Lone Ranger reunites mega writer Jerry Bruckheimer, Verbinski and Depp after Disney’s initial 3 Pirates of a Caribbean films.

“We’ve always enjoyed operative with Disney, Jerry Bruckheimer and Johnny Depp, and we demeanour brazen to carrying Gore Verbinski’s initial Imax design expelled in the network,” pronounced Greg Foster, authority and boss of Imax Entertainment.

The Lone Ranger will recover in U.S. theaters on Jul 3.

Disney Theatrical Eyeing Muppets On Stage (EXCLUSIVE)

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Disney Theatrical Prods. has sensitively instituted early explorations of a live theatre uncover featuring the Muppets, commencing late final month with a brief yet elaborate display destined by Alex Timbers.

The brief showcase, staged May 31 during Disney’s New Amsterdam Theater for a organisation of DTP staffers and a handful of others connected to a intensity project, incorporated a handful of sets and some-more than 85 Muppets in an examination dictated to exhibit either it would even be possibly to benefaction a Muppets in a live melodramatic context, sophistry puppetry needs with assembly sightlines and all a other earthy final of legit theater.

SEE ALSO: “Muppets” Editor Sues Disney for Harassment

“It was a exam of concept,” pronounced Thomas Schumacher, writer and prexy of Disney Theatrical. With a concentration on a tech mandate of such an endeavor, a brief preference of pre-existing Muppet element was performed. (Yes, Kermit sang “Rainbow Connection.”)

Timbers, a bustling executive (“Bloody Bloody Andrew Jackson,” “The Pee-Wee Herman Show,” “Here Lies Love”) whose arriving gigs embody “The Last Goodbye” in San Diego and “Rocky” on Broadway, told Schumacher he had come adult with a judgment for a Muppets theatre uncover while they collaborated on Peter Pan prequel “Peter and a Starcatcher,” a 2011 Off Broadway tour that went on to win 5 Tonys in a 2012 Rialto transfer.

Scheduling of a new trial, that ran usually 15 minutes, was timed to take place during a window of overlapping accessibility for Timbers, a New Amsterdam (currently dim in allege of a open 2014 crawl of “Aladdin”) and a tangible rope of puppets, following a filming of Disney’s “The Muppets… Again!,” on daub for a Mar release.

The Muppets display was one partial of Disney Theatrical’s extended line-up of growth activities, with legit incarnations of “Shakespeare in Love” and “Father of a Bride,” and a redux of “The Hunchback of Notre Dame,” among a titles that are distant serve along on a highway to a stage.

It’s too early to contend either a plan will rise out of a new Muppets event. But according to attendees, a brief audition seemed to go well, and a theatre chronicle of a Muppets seems a no-brainer given a high form of a widely dear Disney property.

For now, though, it’s only a possibility, if a earnest one. “I’m really intrigued,” Schumacher said.

My Big Fat Disney Wedding

8 views - published on June 12th, 2013 in Disney News tagged , , , ,

In a end, we had 65 guest who trekked to Florida in Jul to watch us sell a vows on a Friday afternoon during a marriage pavilion, that is on a drift of a Grand Floridian hotel. We bused them to a ballroom during one of Disney’s other resorts for drinks, a four-course dinner, and an open bar, and we sneaked out to watch a fireworks during Epcot’s nightly show.  We took a limo, not a potion carriage. It was a marriage channel that could have been replicated roughly anywhere in America, yet a perspective competence not have been so poetic or a food so good, or a courtesy to fact so loving. But there were a few things we could not have gifted anywhere else. We had a days before a wedding, and a weekend after, to revisit with a extended families and have cooking with friends. We went to a several parks, and sat by a pool, and laughed a lot. We combined a million memories and still tell stories of that trip. 

Disney Is Betting on ‘Infinity’ to Be a Gaming Hit

5 views - published on June 11th, 2013 in Disney News tagged , , , ,

Disney (DIS) is looking to make a quip with a gaming division.

At this week’s E3 conference, a association denounced its Infinity game, that it expects to be a outrageous strike for a company’s interactive division. As Reuters points out, that multiplication has suffered waste in 13 of a final 14 buliding — creation it a rare, unprofitable multiplication for a company.

Infinity draws on Disney’s many renouned characters, with a complicated concentration on Pixar properties like Toy Story and Cars, though also including characters from a live-action Pirates of a Caribbean series. The sandbox diversion allows players to customize a universe and emanate their possess diversion variants. Expect Disney’s selling group to be tough during work showcasing a game’s accessible play sets — total and bases sole separately, to supplement to a diversion experience. Players (or their parents) will be means to buy some-more play sets, figures, and power-ups to “enhance” a game.

Infinity launches Aug 18, 2013.

Adam Benjamin is an Assistant Editor of InvestorPlace. As of this writing, he did not reason a position in any of a aforementioned securities.

My Big Fat Disney Wedding

5 views - published on June 11th, 2013 in Disney News tagged , , , ,

In a end, we had 65 guest who trekked to Florida in Jul to watch us sell a vows on a Friday afternoon during a marriage pavilion, that is on a drift of a Grand Floridian hotel. We bused them to a ballroom during one of Disney’s other resorts for drinks, a four-course dinner, and an open bar, and we sneaked out to watch a fireworks during Epcot’s nightly show.  We took a limo, not a potion carriage. It was a marriage channel that could have been replicated roughly anywhere in America, yet a perspective competence not have been so poetic or a food so good, or a courtesy to fact so loving. But there were a few things we could not have gifted anywhere else. We had a days before a wedding, and a weekend after, to revisit with a extended families and have cooking with friends. We went to a several parks, and sat by a pool, and laughed a lot. We combined a million memories and still tell stories of that trip. 

Disney Channel’s ‘Good Luck Charlie’ To End Its Run

10 views - published on June 11th, 2013 in Disney News tagged , , , ,

Good Luck Charlie Cancelled Disney ChannelEXCLUSIVE: After 4 seasons, 100 episodes and a strike TV movie, Disney Channel has motionless to finish a sitcom Good Luck Charlie. Production on a array will hang soon, with new episodes slated to hurl out by early 2014. The series, executive constructed by creators Phil Baker Drew Vaupen and Dan Staley, also will sojourn on Disney Channel’s daily schedules around a world. “On interest of everybody during Disney Channel, it’s been a good pleasure to work with a unusual producers Phil Baker, Drew Vaupen and Dan Staley and a writers and organisation of Good Luck Charlie,” a repute for a kids channel said. “We could not have dreamt of a improved expel than Bridgit Mendler, Jason Dolley, Leigh-Allyn Baker, Bradley Steven Perry, Mia Talerico and Eric Allan Kramer (and even small Logan Moreau as Baby Toby!) and a many guest stars who make a array so special.” The series, that centers on a bland adventures of a bustling Duncan house — operative full-time relatives Bob and Amy; their 3 teen kids PJ, Teddy and Gabe; and fast-growing toddler Charlie — helped launch a recording career of Mendler and collected some-more than 25 million online votes in a “name a baby poll.”

Good Luck Charlie, partial of Disney Channel’s plan for targeting families with some-more authentic stories told from a immature characters’ POV though also relatable to their parents, was a dermatitis for Disney Channel, earning a second-season renovation 3 months into a beginner run in open 2010. It strike a culmination with a Dec 2011 film Good Luck Charlie: It’s Christmas, that drew a 8.3 million viewers to turn a most-watched wire live-action film of a year. The uncover still is doing important business. For 2012, it was TV’s #1 array opposite kids 2-11, kids 6-11 and tweens 9-14. Year to date, it is averaging 3 million sum viewers per part and is a #1 array in a time duration among all child demos — 2-11, 6-11 and tweens. However, Disney Channel tends to lift a block on a shows, even a many successful ones like Hannah Montana and Wizards Of Waverly Place, once they strike a 100 part mark. As a channel puts it, “all good things contingency come to an end.”

TV Editor Nellie Andreeva – tip her here.

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Changes to cruise dates for a Disney Magic

7 views - published on June 11th, 2013 in Disney News tagged , , , ,

by Leah Zanolla
Jun 11, 2013

Disney Cruise Line has announced changes to several journey dates in tumble 2014. As partial of a relocation of a Disney Magic to Port Canaveral from Miami, a Disney Dream will now journey on Mondays and Fridays. Currently, a Dream sets journey on Sundays and Thursdays. Guests requisitioned on sailings after Oct 2014 will be altered to a new Monday and Friday depart schedule. These guest have been told of a change. Affected dates embody a following:

October 23, 2014 altered to Oct 16, 2014
October 26, 2014 altered to Oct 27, 2014
October 30, 2013 altered to Oct 31, 2014
November 2, 2014 altered to Nov 3, 2014
November 6, 2014 altered to Nov 7, 2014
November 9, 2014 altered to Nov 10, 2014
November 13, 2014 altered to Oct 23, 2014

In further to these changes, several sailings formerly scheduled on a Disney Magic will now take place on a Disney Wonder. Sail dates sojourn a same.

October 22, 2014
October 26, 2014
October 31, 2014
November 5, 2014
November 9, 2014
November 14, 2014
November 19, 2014
November 23, 2014
November 28, 2014
December 3, 2014
December 7, 2014
December 12, 2014
December 17, 2014
December 21, 2014
December 26, 2014
December 30, 2014